Just Right: This is also probably the last set of PW deck 'walkers we're ever gonna get, so wave goodbye to these terrible but utterly fascinating Magic cards. Getting Started: You want cards that help you draw more cards. Getting Started: Look for solid green creatures. - Ajani, Adversary of Tyrants (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. Using a tier list allows you to group similar ranked items together and it's quick and easy to create a tier list. Having access to three colors in MTGPQ is especially problematic because it removes every weakness of each individual color. That said, she's a ticking time bomb that guarantees a win after many turns. Medium, Card Reliant, Medium Abilities, Creature Driven. He's also quite easily to use as is. Tier 1 planeswalkers tend to be less reliant on particular card mechanics and favor faster wins. Unlike many other black planeswalkers, you don't want to play out of your graveyard--you just want to fill it. Now, though, since she doesn't generate enough Energized gems to make it worthwhile, she can't keep pace in standard. Is it too win more? Medium, Slightly Card Reliant, Strong Abilities, Flexible. His colors allow him to be quite flexible, so a good combo of cards will get him rolling. Medium, Very Card Reliant, Medium Abilities, Flexible. - Nissa, Steward of Elements (U / G) (0/+3/0/0/+4) 5/6/5: In Legacy, her cycling mechanic can make for easy wins. Spells/supports that generate lots of matches are key--think of spells that convert mana, or destroy gems. Fast, Independent, Strong Abilities, Creature Driven. Might as well run an Equipment like Sword of Vengeance if you want that (it all connects, I'm telling you!). She only needs one color, can mix into multi-color decks, has six beginning loyalty, and her passive draws whenever your creature dies . His reliance on getting good cards, though, is what keeps him from Tier 1. Creature Driven planeswalkers need creatures to fully utilize their abilities, and find wins most reliably by including a few choice creatures (Hautli, Radiant Champion, for example). He's a bit easier to get going than Karn or Nicol Bolas 2 (and can get an easier "quick win"); if the game runs long, though, the other two easily surpass his benefits. Over, Under, or Just Right? His reliance on getting good cards, though, is what keeps him from Tier 1. - Jace, Cunning Castaway (+2/+3/+2/+1/+1) 6/9/4: His abilities provide the creatures to do damage while you can focus on locking down your opponent with blue control spells. Also, these classifications can dramatically shift whenever a new block is introduced, and will need to be re-evaluated every time a new set hits and other sets move to Legacy. Medium-Fast, Slightly Card Reliant, Strong Abilities, Flexible. - Ral, Izzet Viceroy (U / R) (0/+5/0/+5/-2) 6/8/5: In the current block, with some decent Izzet cards, he's ridiculously powerful. Getting Started: Thopter token generating cards and vehicles. For those of you who have no clue who I am (should be most of you), I have been playing paper magic for 15+ years and I've been playing MTGPQ since a month after it's release. Medium, Independent, Medium Abilities, Flexible. Could it be that you have an exceptionally strong collection in their colors, or perhaps your collection is lacking in their strengths? The +1 is atrocious, but her -2 is pretty good if you can do it more than once, and the ultimate can do some very nutty things. Relies on an old mechanic. Your random Meren of Clan Nel Toth or Yarok, the Desecrated deck is still going to have cards like Sakura Tribe Elder and Farhaven Elf to get multiple counters on Nissa a turn. You don't actually need the direct damage spells (thank you third ability), it just makes matches end quicker. Very much my type of value nonsense card. I'm so confused by that spread of decks. Over, Under, or Just Right? Getting Started: Ugin's primary drawback is his inability to gain mana quickly--start by including multicolored creatures (especially tricolored creatures), then throw in a few cards that convert gems or otherwise gain mana to bring him online. Nahiri, Heir of the Ancients reminds me a lot of Nahiri, the Lithomancer, and I wasn't very high on that card. Getting Started: Throw in control cards (return to hand, drain mana, increase cost, exile creatures/supports, disable creatures) and some decent creatures. On the other hand, Creatureless planeswalkers don't need creatures to win, and often have mechanics that help them control the board without needing to field any creatures (Ob Nixilus is a prime example). - Tezzeret, Artifice Master (+1/+4/+4/0/0) 6/6/7: If you have Thopters and strong blue creatures, he's on the higher side of Tier 3 and potentially Tier 2. - Kiora, Master of the Depths (0/+3/0/0/+3) 5/8/6: Her mana bonuses aren't great, but her abilities make it easy to control your opponent's hand (draining six mana is quite powerful), field your creatures, and the ability to pull out a 32/32 with Reach and Trample should things to awry. Getting Started: Zombies. The -X needs a lot of counters to actually kill things, and if you end up casting your commander enough times to do that then you probably aren't in good shape. Getting Started: As with all blue planeswalkers, you'll need a good set of control cards to capitalize off his abilities. Card Reliance: Although a little difficult to quantify, Independent planeswalkers usually don't need thematically harmonious cards to get started. Getting Started: He's not creature dependent, but having at least a pair of decent creatures with control spells will get you rolling. Getting Started: Look for particularly nasty white supports that help control the board like Seal Away, Suppression Bonds, Sphinx's Decree, and Ixalan's Binding. How much of a board state do you need to protect Teferi? I don't know, what am I hoping she actually does? Getting Started: Basic control cards and direct damage spells. He is a college student in Santa Fe, New Mexico and also enjoys reading and other games of all shapes and sizes. Getting Started: Look for creatures and spells with Energize and Overload. Reddit and its partners use cookies and similar technologies to provide you with a better experience. I'm striving not to let personal dread influence my rankings too much (whenever I see Arlinn Kord in Legacy events I scramble my deck for efficient control options because they're bound to have Ulrich of the Krallenhorde, and probably Olivia, Mobilized for War and Decimator of Promises or Emrakul just for kicks and giggles). - Tezzeret, the Schemer (U / B) (+2/+3/+3/+1/0) 6/5/6: Although his mechanics are reliant on a past block, his abilities are self-sustaining enough to keep him viable. For Top Tier, these planeswalkers tend to be significantly stronger--between card access and abilities, they are very powerful walkers. For example, Hautli, Radiant Champion requires a creature and her first planeswalker ability to come on line; Tezzeret the Schemer, on the other hand, requires building up to his third ability before he fully comes into his element. Getting Started: Look for Ally creatures from the Zendikar block. Medium, Card Reliant, Medium Abilities, Flexible. and big creatures. - Ajani, Vengeant (+3/+1/0/+2/+2) 9/6/5: He comes equipped with a lot of control and can efficiently control the board. The downside to this, though, is that green does creatures best. - Sorin, Grim Nemesis (+4/0/+4/0/0) 10/5/5: The only thing that keeps Sorin from a Tier 1 position is his low HP and that he needs both his second and third ability to turn any deck into an overpowering force. Relies on an old mechanic. Maybe the fact that I haven't seen him is supposed to indicatethe reputation is overblown on how impactful he'd be, but I really have no idea. Medium, Independent, Fairly Strong Abilities, Flexible. Getting Started: Look for typical black control cards and some decent creatures. Click 'Save/Download' and add a title and description. Fast, Slightly Card Reliant, Strong Abilities, Flexible. - Jace, Telepath Unbound (+1/+3/+1/0/0) 8/10/8: His abilities are good at delaying the inevitable, but he just doesn't have the tools he needs to be viable. Having started this list in June, you would think there would not be much to . Hibernum, the original developers of MtGPQ, made a complex system for Planeswalkers, of not only ascending power, but ascending ability costs. Slightly Card Reliant planeswalkers require generically complimentary card setups. Getting Started: Dinosaurs, especially with the Enrage mechanic. The Eldrazi Desolation (0/+2/+2/+2/+1) 6/7/6: His kit allows him to be viable even outside of Eldrazi blocks. And thus, one remains. Medium, Card Reliant, Strong Abilities, Creature Driven. Getting Started: Put creatures in your deck. - Nissa, Worldwaker (G) (+3/+1/-1/+2/+4) 6/7/6: What makes this iteration of Nissa better than the others is her ability to ramp up, and since all three of her abilities produce creatures, she can fund and field a substantial force despite the cards you put in her deck. Speed: A major consideration I have in constructing this tier list is accessibility of cards and the relative speed of the match. - Gideon of the Trials (W) (+5/0/0/0/+4) 5/5/5: Token blockers, the ability to significantly enhance his creatures, and returning creatures from exile all keep him in Tier 2. - Angrath, the Flame Chained (-1/+2/+4/+4/-1) 7/6/6: If you're looking for a solid discard alternative to Liliana, Defiant Necromancer, look no further. Medium, Card Reliant, Weaker Abilities, Flexible. What keeps him down is the fact that he's monocolored, so his abilities leave something to be desired. Fast, Slightly Card Reliant, Fairly Strong Abilities, Creatureless. Same as last time, if you want to know what changed in the 203 'walkers we're not talking about, there is an Odds and Ends companion post! Medium Abilities are best explained as ones you'll use when the circumstances are right (usually to good effect), but may not win the game for you. This is the updated Mono Color Planeswalker Tier List for mtgpq. Over, Under, or Just Right? and big creatures. Getting Started: Werewolves with flip abilities. A lot of people took the -2 on Garruk, Unleashed as a sign of Wizards pushing planeswalkers for Commander more, but if it is, they aren't doing a very good job. Getting Started: Look for cards that force your opponent to discard. Slow, Card Reliant, Strong Abilities, Flexible. Getting Started: Find black creatures that have ETB (enter the battlefield) or destroy effects. Nothing about Basri is exciting. He's pretty effective, but a consistent flow of control is needed to fully capitalize on his play style. If the planeswalker relies heavily on an old mechanic, I'll include a warning here. - Kaya, Orzhov Usurper (W / B) (+3/+1/+3/+1/0) 6/7/6: Her first two abilities are rather lackluster, but her rather cheap third ability has the ability to be a one-hit kill. For example, although cards that trigger activates by destroying gems would be useful for Elspeth, she has built in activate destruction; otherwise, her mana bonuses are solid enough that she can field expensive cards without too much difficulty or need for thematic synergy. 2. Until next week! She has decent mana ramp and could rise very quickly if Energize were reintroduced. By incorporating one of the strongest points of green into your deck, you're counteracting the strongest points of Garruk, and vice-versa. - Chandra Roaring Flame (0/0/+1/+3/+1) 10/10/6: She's good at what she does, but her mana bonuses and low HP are a significant drawback keeping her from higher tiers. Even just doing the -2 once before she dies isn't a terrible use of the card. Her third ability is overpowered in Legacy, but can still be ridiculous in Standard if used correctly. These planeswalkers have decent mechanics, but rely heavily on card choices and specific strategies. The downside to this, though, is that green does creatures best. Getting Started: Zombies. Getting Started: Look for cards that enhance your creatures. Slow, Card Reliant, Medium Abilities, Creature Driven. Outside of blocks that use Energize, he's not that great. - Domri, Chaos Bringer (0/0/0/+4/+4) 8/7/4: With a creature seeking ability, good mana bonuses, the ability to field 7 spells as G/R, and a third ability that makes your first creature grow quite quickly, Domri is a force to be reckoned with. Normally, I wouldn't be annoyed by this (#playwhatyouown), except I think Basri is bad without looking at any other card. Fast, Card Reliant, Strong Abilities, Creatureless. Fast, Independent, Strong Abilities, Flexible. I'm assuming that you're planning on throwing in thematically complementary cards into their decks (albeit many Tier 1s don't need you to be all that choosy). An extreme example here is Arlinn Kord--without flip werewolves, most of Arlinn's abilities are useless. In MTGPQ, double-colored planeswalkers tend to be much stronger than their single-color counterparts due to the extremely high amount of cards they are allowed to use. Getting Started: A few more control cards never goes awry, but otherwise he's very adaptable. Getting Started: Grab a few control cards. Better get started then! Both of these had the unintended consequence of incentivizing players to not level their PWs. In the current block, she's borderline Tier 1 because her mechanics work so well with Golgari cards. As one gets farther away from top tiers, the speed slows down a bit, and the reliance on cards increases. However, he is heavilly reliant on the type of deck he's playing against--which makes it difficult for him to scale up quickly. Getting Started: Prioritize building your creatures up; he'll make sure nothing stops them. - Sarkan the Mad (+1/+1/+2/+2/+1) 9/7/6: Think of him as the more expensive Samut that relies quite a bit on dragons. You're gonna need at least a turn to gain value off of her +1 since you're unlikely to have enough mana to cast her and cast something good off her in the same turn. Medium, Card Reliant, Medium Abilities, Flexible. If he inherited some of the fabricate abilities from the other Tezzeret, he'd move up fairly quickly; as is, he's a little clunky in a color that doesn't have the strongest set of supports. Speed (from Slow-Fast), Card Reliance (from Reliant-Independent), Ability Strength (from Weak Abilities-Strong Abilities), Deck Mechanics (from Creatures to Creatureless). Tier 4 planeswalkers have significant drawbacks. Bias: The overt bias in these distinctions is that they're made with Platinum tier in mind. - Ob Nixilis, Reignited (B) (0/+1/+3/+1/0) 8/8/8: The only thing that keeps Ob Nixilis from Tier 1 is his dependence on certain cards and lack of great mana bonuses. 3. Better minus for the bigger creatures in Commander. In the current block, she's borderline Tier 1 because her mechanics work so well with Golgari cards. Each Planeswalker also has unique Loyalty abilities which may be activated during play. Medium, Slightly Card Reliant, Strong Abilities, Flexible. Medium, Card Reliant, Medium Abilities, Creature Driven. Play Style: This takes into consideration where the planeswalker sits on the spectrum between Creature Driven and Creatureless setups. Oktagon, from their first set of Ixalan, made a uniform system for PW leveling. These design goals led us to create Planeswalkers whose abilities unlock new layers of gameplay strategies as they level up, as opposed to just getting a numbers upgrade every level. Getting Started: Get Drake Haven and cards with cycling. Getting Started: Throw creatures into your deck. - Hautli, Radiant Champion (+5/0/-2/0/+5) 8/6/5: The combination of her first and third abilities keeps your hand full, and pays for it quite efficiently. Medium, Card Reliant, Weak Abilities, Flexible. Nicol Bolas, Dragon-God (U / B / R) (-2/+3/+4/+4/-2): In all honesty, his abilities are somewhat lackluster. - Hautli, Warrior Poet (W / R) (+4/-1/-1/+4/+2) 9/5/5: She can be strong with the right setup, but give it a few blocks and her reliance on dinosaurs will really hamper her style. Medium, Slightly Card Reliant, Medium Abilities, Creature Driven. - Liliana, Defiant Necromancer (B) (0/+1/+3/+1/0) 9/10/8: What makes this basic planeswalker better than the others is that her discard mechanics are relevant even at top levels of competition. Getting Started: She benefits significantly from cards that destroy sections of the board, direct damage spells, and little creatures. There are clear benefits to playing Planeswalkers with high spike bonuses with mana conversion, and when playing without mana conversion, to use Planeswalkers with a balanced spread of bonuses. When it is complete, each planeswalker will have an entry in this format: - Planeswalker (W/U/B/R/G mana bonuses) Creatures/Spells/Supports: description. 1. Each Planeswalker has an affinity to a color, in some cases two or even three colors. It doesn't matter the color, and colorless is gravy. Medium, Card Reliant, Medium Abilities, Creature Driven. I very well could be wrong, but I also urge you to consider why you rank a planeswalker differently. MTGPQ Planeswalkers (4.4) Tier Lists There are not enough rankings to create a community average for the MTGPQ Planeswalkers (4.4) Tier List yet. Picking up a few of these should be a priority when selecting planeswalkers. Contents 1 Stats 2 Abilities 3 Story 4 Starting Deck Stats Abilities Story Liliana Vess specializes in the power of death, reanimating corpses and corrupting the living. Slow, Card Reliant, Weak Abilities, Flexible. He builds very fast, and has abilities that help him board wipe with little trouble. - Gideon Blackblade (W) (+4/+2/-1/+3/+1): In the current context, Gideon is a fairly powerful planeswalker. Most recent update: 6/4/2019, added Tamiyo. You know what my first thought was on seeing this Teferi was? This is supposed to be the best planeswalker in Commander ever printed, and I've officially seen it as much as I've seen Tibalt, the Fiend-Blooded. With the right combo, you can create a Prevent Damage setup that only a few cards can get around. With his third ability, you wont have to worry much about their cost. O nmero de planeswalkers protegendo o Magic: The Gathering Multiverso continua a diminuir enquanto The Eternal Wanderer em Phyrexia: All Will Be One oferece um vislumbre de esperana. Medium, Card Reliant, Medium Abilities, Creature Driven. After that, with only minimal effort, he'll easily win. These planeswalkers are more difficult to rank because there are few of them, and their usefulness comes down to the cards that you have (although they can field significantly more than the other planeswalkers, so that would naturally rank them higher up). Relies on an old mechanic. Getting Started: You'll need some strong creatures and cards that help you control the board. Fast, Card Reliant, Medium Abilities, Creature Driven. Medium, Card Reliant, Weaker Abilities, Flexible. Let me know in the comments. - Koth of the Hammer (R) (-1/-1/0/+9/0) 10/6/3: Koth has ridiculous mana bonuses, and cheap mechanics that help him get red matches. Medium, Card Reliant, Fairly Strong Abilities, Creature Driven. , it just makes matches end quicker or destroy effects with his third ability is overpowered in Legacy, I! Collection in their strengths I hoping she actually does powerful walkers is updated... Down a bit on dragons the Zendikar block never goes awry, but otherwise he 's not great. Incentivizing players to not level their PWs Fairly Strong Abilities, Creature Driven be!, what am I hoping she actually does made with Platinum Tier in mind not level their PWs include warning. Keeps him from Tier 1 harmonious cards to get Started ; he 'll make sure stops. After that, with only minimal effort, he 'll make sure nothing stops them equipped with a experience! Needed to fully capitalize on his play style and Creatureless setups 'll include warning! 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Also has unique Loyalty Abilities which may be activated during play very quickly if Energize were..