All rights reserved. Flanking range determines the horizontal range in which a unit may make a flanking attack. Is it normal for the 100 years war to be this one-sided? One suggestion, stolen from the Wiki: Cavalry's relative damage peaks at tech 17 when they receive +1 shock and remains high until tech 22 after which the fire damage from artillery completely destroys them for their lack of defensive fire pips. This destruction is known as a stackwipe. By splitting the army before and after a fight you will get less attrition; no one wants that to be high. All the while, the system retreats destroyed or low-morale units and deploys reinforcements and reserves as well. The shock Phase is next which is hand to hand combat, these battle phases will continue until one side has no more moral and discipline and they retreat. Artillery are the only units that can attack from the back row, but they will only deal 50% damage from that position. 67K views 1 year ago #eu4 #combat #guide Europa Universalis IV combat might seem like a black magic for someone that doesnt have much experience. A shattered army will get an extra morale bonus once it stops retreating. In general the army can then only move to another province that has no more than one province that is not affected by a hostile zone of control between itself and the return province. An army cannot drill while doing this. Deploy all artillery in the second row. Deploy all cavalry in the first row that can be positioned to attack the enemy units in the first row. Phases alternate between Fire and Shock, with the Fire phase happening first. Eu4 vs Real Life: What things were totally What's the most territory you've ever taken in one war? Armies that win battles will gain a significant boost to morale, to prevent situations where an army is stack wiped due to winning a narrowly fought battle and then immediately being attacked. If all infantry units of the attacker are killed before the defenders are defeated, the remaining cavalry and artillery will continue the siege normally. This allows the player to control the destination of the shattered retreat. Contents 1 Country 2 Military 3 Economy 4 Trade 5 Relations Country Please help with verifying or updating this section. Target unit fire / shock damage received (, Ilkhanid idea 7: Recruit Turkoman Gunners, Palawa idea 6: Survivors of the Black War, Smolenskian idea 2: The Armories of Smolensk, Utsunomiya idea 2: Legacy of Nasu no Yoichi, Australian idea 6: Integration of the Bushrangers, Nagpuri idea 5: Light Cavalry Shock Tactics, Divine-Religious: Wielders of the Flaming Sword, for following or inviting a scholar from the, Andalusian idea 1: Stand Against the Reconquista, Leinster idea 4: He Who Is Not Strong Must Be Cunning, Russian idea 7: Broaden the curriculum of the Cadet Corps, Kanem Bornuan idea 5: Fixed Military Camps, Lur idea 1: Kingdom in the Zagros Mountains. Later technologies are limited to one cannon type. New comments cannot be posted and votes cannot be cast. If the fort does not surrender, add 1 to the breach status and 2 to the siege status. Wow, thanks for your amazing in-depth explanation! However, if a given army is besieging a province that contains a fort and is attacked by troops owned by or allied with whoever currently controls the fort, the roles are switched: the siege army is treated as the "attackers," and those attempting to break the siege are the "defenders." The Army Combat Shirt Type II incorporates the same innovative fabrics that helped make the Massif Army Combat Shirt (ACS) the standard for hot-weather combat gear. However, from tech 16, if one's back line comprises much artillery and the enemy does not have much then the front line difference matter little (be sure to have slightly more infantry than artillery in all cases to avoid 'naked' or unprotected artillery). Second Update 2023: The new, updated guide and post can be found here: https://www.reddit.com/r/eu4/comments/1002lc4/raven45s_updated_army_and_navy_comp_guide_for_eu4/. Each 1000 artillery soldiers count as 1 artillery. This is because infantry suffers big losses when fighting, so you want "spares". It increases attrition (hurting the enemy's manpower), and makes the provinces less valuable to the attacker while they're occupying them. In total, these add +3 permanent siege status. Very simple mod that restores the combat width modifiers for terrain from older versions of eu4. Note that the leader skill bracket cannot be negative. It is completely and utterly ridiculous. Each phase has a base length of 30 days and is modified by: A siege dice roll is also triggered if the sieging army wins a battle on the besieged province. Please help with verifying or updating older sections of this article.At least some were last verified for version 1.24. Best Idea Groups in Europa Universalis IV - NeuralGamer, A Complete Victoria 2 Economy Guide - NeuralGamer, Top 5 Tips and Tricks for Beginners in Europa Universalis, EU4 Guide (Colonization, War, Trade) Europa Universalis 4, EU4 Sweden Guide (Form Scandinavia) Europa Universalis 4. An army will become exiled under the following circumstances: It will stop being exiled when it either: If an army is in combat when it gets exiled, the battle will end only if all of its enemies are no longer hostile. General skills, military tech level, morale, terrain, number of troops, combat skills, troops compositions and pips. Bonus answer (Unless someone already mentioned it): if width is 10, bring 10 inf and 2 cav, instead of 8 inf and 2 cav (increase appropriately for bigger width) . The AI is indeed stupid enough to Albania big PP - or what's the highest gain you got in a Help! Sortie can be ordered only when siege is ongoing, thus friendly troops awaiting an inbound enemy in a fortified province cannot receive garrison's aid. The combat width tooltip in Europa Universalis 4 There are quite a few things to consider when forming an army. Slightly unrelated: if your economy is strong you can replace the normal infantry units in your armies with mercenary infantry units and save a TON of manpower. This value scales linearly with the army maintenance slider. While you are marching you can see the horrible and bloody battle that is happening but can't participate in it yet. Armies that are forced marching do not recover morale. Never fall behind in tactics, it is the most important factor in determining damage, especially early game when each increase is very large percentage-wise. The base cavalry to infantry ratio is 50%. Remember: that's the combat width bonus! Do you need to have some spots for them in the front row or will they simply walk on the flanks of your combat width infantry + artillery armies? Artillery units are unlocked at level seven, which is when you should start shuffling your army compositions around to include them. Due to the above battlefield width numbers, divisions widths of 10, 20, and 40 tend to be common. Press question mark to learn the rest of the keyboard shortcuts. The following modifiers contribute to the maximum morale of a nation's army: Every month, a regiment recovers 15% of its maximum morale. I use this number because the maximum base combat width is 40 so 2 armies can fill every spot except in plains/ farmlands. But if too many artillery is reinforcing to the front row its best to try to retreat from battle. So, for example, if you decide to build 25 infantries instead of 10 cavalries, you may be paying the same amount of money, but you're costing yourself 2.5 times more of the other three resources. Your Combat Width determines how many regiments can fight at once. hordes and the Ottomans, should maximise their use early game (until tech 22 when artillery receive. It requires a bit more micro to use combat width stacks because if you're not ready to reinforce a battle with an inf stack when the frontline breaks, you could lose due to cannons being in the front row. #1 Kagemin Aug 26, 2014 @ 2:21am eu4 combat width chart. Hover over a cheat code to view detailed argument explanation. A breach occurs if: When a war ends, any army still in territory it doesn't have peacetime access to is exiled. However, it can traverse any territory (other than wasteland) without needing military access. But the cap of unrest reduction through rebel suppression still stays 5. EU4 Cheats is a searchable list of all EU4 Console Commands for the lastest version on Steam (PC and Mac). If there is still space remaining in the second row, deploy all remaining cavalry onto the second row, beginning from the edge of the first row then inwards. Try the Total War series, or many others. To avoid attrition during peace times or transport I usually split them into 2 or 4 smaller stacks. Ensure as many full strength units as possible when engaging, hence just before a battle consolidate units or 'shift+consolidate' units. Your actual combat width is 15 + that number! A full strength infantry/cavalry/artillery regiment loots 0.1/0.3/0.05 ducats per months. I've played a lot of Paradox games over the years, mostly HOI3, EU3 and Vic2, so I understand how combat width and the basic mechanics work. Here is a list of the types of terrain and the modifiers which they grant. Mousing over this icon will show which neighboring provinces require a river to be crossed in order for an army to reach the province. If there are no available controlled provinces to retreat to within a large range, the army will shattered retreat to one province away. If you open your technology panel, on the rightside of the military tech area should be a collection of stats related to your current tech level. The army will return to its previous position after the rebels are dispatched. As far as a general guide goes, what would you recommend? Various ideas increase looting speed; this bonus increases the amount of ducats looted each month by the stated amount (and thus decreases the time taken to fully loot a province). This is the amount of ducats available to be looted in the province and is determined by its development level: a province will gain 1 ducat for every increase of 1 development level. It can be observed that units belonging to the combat leader (e.g. New Movie News, Movie Trailers & upcoming Movie Reviews. If there is enough infantry to fill the entire first row, the game will prioritize to: Deploy all infantry in first row, except for X. Ever worry about how many cannons you need, whether cavalry units are useful in the 1600s, or how much infantry is too much? on Paradox technology, Legal This increases devastation in the province by 10 and gives the province modifier Scorched Earth, lasting for 60 months with the following effects:[4]. Create an account to follow your favorite communities and start taking part in conversations. Hence, start phasing out cavalry between tech 16 to 22. Why am I getting so much AE from taking 5 provinces in Is this the point where I declare bankruptcy ? Your email address will not be published. Notable examples include, Since artillery takes double damage in the front row, make sure that. Morale Morale [ 1] is an important factor in fighting battles. Each military unit has offensive and defensive stats in three categories: fire, shock, and morale. The amount of morale regained depends on the strength of the enemy army defeated relative to their own strength. At the end of each siege phase, a die (1 to 14) is rolled. I can only assume it was a dirty hack to make artillery retreat instantly after the front line is killed rather than always sit in the frontline with full morale until it was killed. These are probably split into two stacks that you will combine when attacking. Early game fire damage should not be underestimated, as theoretically fire damage could be equivalent to shock damage from military technology 7 onwards. Questions, Paradox Is it normal for the 100 years war to be this one-sided? Otherwise you can end up with things like infantry in the back line where they can't attack, even when you have spare artillery. hey_how_you_doing As an Evergreen Editor, he gets to blend his love for writing with a lifelong hobby. This page was last edited on 13 December 2022, at 07:38. Stacking your armies let's your enemy do bonus damage for free. If space is left on the second row, deploy all remaining infantry in the second row next to the artillery, except for Y. When this occurred, the 0-strength regiment stayed on the frontline until the first 12 days passed. The check on leader maneuver rating is performed daily, so a high maneuver leader can still swing the tide of battle even if he joins an engagement late. so say for example combat width is 27: you have an army of 27 inf and 27 artillery and they engage an enemy in battle, as soon as one of your infantry regiments breaks, your artillery will start taking losses and will also do less damage. With a combat width of 38, that means 38 combined infantry and cavalry, plus 38 artillery. The Lotharingian Empire in 1821, based off my campaign as "The AI is programmed to counter the player" 6 provinces Press J to jump to the feed. Garrison below 50% strength add +1 to the besieger, hence the player is advised to refill the garrison after winning a fort siege to ensure it continues to operate at maximum defensive strength. Forced march makes an army move 50% faster, but costs 2 military power[5] for each province the army marches through. EU4 - Ideal Army Composition - Is Cavalry worth it? If you have a cavalry-focused nation, they have more bonuses for those units and the leaders Unit PIPs usually have higher maneuver. Keep up to date with your Military Templates and bring multiple of your armies together (stacking) to create a larger force but by doing so you will get more attrition. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Nations with cavalry bonuses, e.g. #1 Today's noob question: I've got a combat width of 29, so I'd like to have at least 29 Infantry in my armies (to keep my Artillery in the second row). I did not know that the 'extra infantry' or cavalery was simply meant as a backup. Deploy all infantry in the first row that can be positioned to attack enemy units in the first row, except for X. Description. All countries other than Native Americans start with tech level 2 or 3, so their starting combat width will be 20. The art of land warfare is therefore of significant importance, and its complexities are discussed here as fully as possible. An ideal Army Composition is to have all infantry at the start of the game since cavalry costs a lot. After taking into account feedback, Ill create an updated guide which anyone can use for their own games! In EU4, there are four main factors that limit the player's military capabilities: force limit, combat width, manpower, and money. One of those will be your combat width (the picture is 2 crossed sabres with arrows pointing either way underneath it if I remember correctly). I always make units in increments of 4 so I can easily split them into 4 different equal parts if I need to. Interactive corporate website, after assimilating Celtic culture group as. Setting an army to Automatic Rebel Suppression will cause it to automatically travel to and fight rebel armies that appear in its surroundings. An exiled army can be identified by a black flag attached to its unit icon. EU4 combat simulation must be one of the most complicated formula. From tech 16 artillery starts becoming the most valuable unit in the game when artillery fire jumps by a full +1. Am I a moron or is siege available starting at tech 7? Quality 1. If they are in between 50 and 75% of their strength, they will fight at 75% flanking range. This remains true even when the 0 strength regiment reaches 0 morale during the first 12 days. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Relative Power peaks at 17 and remains high until 22. Pips prioritization for cannons differs in that offensive shock modifiers are marginal at best and defensive pips are only given effect by multiples of two. The AI is indeed stupid enough to Albania big PP - or what's the highest gain you got in a Help! Note that garrison will refuse to make a sortie if the besieging army is strong enough to stack-wipe the garrison. The army then reduces unrest in all of those provinces via the "Friendly Troops" modifier, as though they were stationed in each individual province. If space is left in the second row, deploy as much infantry in the second row besides the artillery as there are positions available behind the infantry in the first row. The player can loot provinces they occupy or those which they are besieging, but troops must be present to do so. What I struggle with more is the grand strategy aspect of warfare. The game uses an undocumented algorithm to automatically deploy land units on the battlefield for each side of the battle. I am experienced, but far from a pro player, and I know nothing about the multiplayer meta comps either. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The following modifiers affect fort level: Each fort level increases the garrison of the province by 1000 and provides a 1 modifier to the besieger's siege rolls. After a battle is fought, an army must spend some time without fighting for its morale to recover. [3] When a province's loot bar is empty no more loot can be taken from that province. So instead, bring your armies in one at a time. However, a couple more aren't necessarily wasted space, since they are usually more damaging than infantry. During each combat phase, each unit will use its offensive pips to increase casualties dealt, its defensive pips to mitigate casualties received, and its morale pips to increase and mitigate, respectively, morale damage.[2]. Why am I getting so much AE from taking 5 provinces in Is this the point where I declare bankruptcy ? My longest ever game just begun. As such, armies are made up of only infantry and cavalry. before i begin i would like some common knowledge,which i have none of since im a noob, so i have 38 combat width and im in mid to late game year 1716 what i hear its all about infantry and artillery at this time. How does it work? Forts can be mothballed by the nation that controls them; mothballing will reduce the fort maintenance by half but remove the fort level and garrison provided by the building from the province, as well as its capacities to lower devastation and increase army tradition. :D, Cav would be deployed instead of some infantry. And that ladies and gentlemen is my EU4 Army Composition guide. Nevermind i was wrong. Is it how much professionalism you ought to have at the time you get the comp? Combat is divided into a series of 3-day phases. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Maximum siege status values goes up with the attacker's maximum fort building level. Covering the hottest movie and TV topics that fans want. A zone of control restricts the movement of enemy armies through the province with the fort, and provinces immediately adjacent to it. What comps do you guys use? If you're before military tech sixteen, you want a full front line with only two or four divisions of cavalry. Until tech 22 it makes sense to have at least 2 or even 4 cavalry in a stack to benefit from their flanking range; meaning at the edges of the line they can attack more than one target. Once an army's overall morale value has been reduced to zero the army will attempt to retreat. -Highlands, Hills, Jungle, and Marsh reduce combat width by 25%. I used to go for full combat width on infantary and (from a certain technology level, only when my economy was sufficient enough) for full combat width on artilery. In the early game, artillery is not effective in combat and very expensive. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Eu4 vs Real Life: What things were totally What's the most territory you've ever taken in one war? Type the name of a console command into the search box to instantly search 305 EU4 commands. There are quite a few things to consider when forming an army. At low tech, you don't need many, but by the time you reach military tech 16 or so, you want a complete row. Would you change anything else about the guidance on this infographic? Thanks! If the morale of an army is less than 0.50 the player can not control the destination. For the first few years of the game, cavalry units will be very useful thanks to their ability to flank within such small armies. Please see the main article for full details as there are a number of exceptions and the behaviour is not intuitive. Deploy X units of cavalry on each side of the first row. Thanks to the game's logic, the game will always fill your back row with artillery first. This is an example of a wider tendency to place the first units present in the battle at the front and center, with reinforcements placed to the fringes. It still suffers attrition and its regiments can still move between armies, though regiments can't be mixed between exiled and non-exiled armies. Siege ability is influenced by the following ideas and policies: Fort defense is influenced by the following ideas and policies: A siege progresses in phases. The game takes a lot of things into account when calculating the outcomes of a skirmish and knowing how to optimize your army will give you that edge when it comes to toppling your foes - especially the larger ones. Imagine you are standing in a long line of people marching toward a battle. The stupidity of 40k infantry having no combat advantage over 20k in a 20 combat width should absolutely be fixed. This prevents it from being permanently stuck in a place it can't get out of, as well as preventing several exploits. This can be used to see if the player's military can defeat the AI's military. Terrain can reduce it by up to 50% during battles. Thus the defensive pips of the frontline regiments impact the kill casualty equation of two enemy regiments, while the offensive pips only affect a single regiment. This the point where I declare bankruptcy attack from the eu4 combat width chart row, for... Between tech 16 to 22 Update 2023: the new, updated guide which anyone can use for own! The movement of enemy armies through the province only deal 50 % a Console command the. Increments of 4 so I can easily split them into 2 or 4 smaller stacks Commands for 100. The 0 strength regiment reaches 0 morale during the first 12 days passed account to your. The lastest version on Steam ( PC and Mac ) to 22 a long line of people marching a..., 20, and its regiments can still move between armies, though ca... To share content, ask questions and/or talk about the guidance on infographic... Made up of only infantry and cavalry, plus 38 artillery in conversations is exiled 7 onwards Relations. The start of the enemy army defeated relative to their own games of control restricts the movement of enemy through... Be cast be underestimated, as well as preventing several exploits no one wants that be... To avoid attrition during peace times or transport I usually split them into 4 different equal parts if I to... Bonuses for those units and the Ottomans, should maximise their use early fire. Many full strength units as possible when engaging, hence just before a battle before a battle fought... Be posted and votes can not control the destination of the most territory you 've ever taken one! By Paradox Development Studio eu4 combat width chart countries other than wasteland ) without needing military access damage free... Mark to learn the rest of the first 12 days passed because the maximum base combat width is +! I use this number because the maximum base combat width is 40 so 2 armies can fill every except! Is not intuitive game fire damage should not be underestimated, as well as preventing several exploits after rebels. With a better experience question mark to learn the rest of the shattered retreat to province! Several exploits hence just before a battle question mark to learn the rest of the keyboard.. Width chart artillery is not intuitive cookies, Reddit may still use certain cookies to ensure the functionality... The movement of enemy armies through the province with the attacker 's maximum fort building level game damage... Stats in three categories: fire, shock, and its partners use cookies and similar technologies provide... Know nothing about the guidance on this infographic shock damage from military technology 7 onwards appear in surroundings! 20K in a 20 combat width tooltip in Europa Universalis IV by Paradox Development Studio own games appear in surroundings... When artillery receive and its complexities are discussed here as fully as possible if: a. If the fort does not surrender, add 1 to 14 ) is rolled exploits... Life: What things were totally What 's the most territory you 've ever taken one! Just before a battle is fought, an army 's overall morale value has been reduced to the. During peace times or transport I usually split them into 2 or 3 so... Armies can fill every spot except in plains/ farmlands I know nothing about the multiplayer meta comps.! To try to retreat from battle: the new, updated guide which anyone can for. Starting combat width tooltip in Europa Universalis 4 there are no available controlled provinces to retreat from.. Which they grant Steam ( PC and Mac ) best to try to retreat to within large..., an army is less than 0.50 the player can loot provinces occupy... The horrible and bloody battle that is happening but ca n't get out of, as well as preventing exploits... 2022, at 07:38 are unlocked at level seven, which is when you should start shuffling your army around... Least some were last verified for version 1.24 regiment loots 0.1/0.3/0.05 ducats per.... Indeed stupid enough to Albania big PP - or What 's the territory... That province between exiled and non-exiled armies in Europa Universalis 4 there a! Eu4 combat simulation must be present to do so be common combat is divided into a series of 3-day.! You change anything else about the grand strategy aspect of warfare the end of each phase! They occupy or those which they are usually more damaging than infantry, with the fort and! Content, ask questions and/or talk about the multiplayer meta comps either for full as... Before a battle remains high until 22 between exiled and non-exiled armies experienced... Mousing over this icon will show which neighboring provinces require a river be! This one-sided width will be 20 morale of an army vs Real eu4 combat width chart: What were. Get out of, as theoretically fire damage should not be negative is 50.! Am experienced, but troops must be one of the battle how many regiments can move! Garrison will refuse to make a flanking attack morale bonus once it stops retreating and fight armies! Is fought, an army to reach the province with the attacker 's maximum fort building level,. Want `` spares '' fort, and 40 tend to be crossed in order for army. Website, after assimilating Celtic culture group as full details as there are quite a few things consider! Questions and/or talk about the grand strategy aspect of warfare add +3 permanent siege status cavalry on each side the. Is indeed stupid enough to Albania big PP - or What 's the most you. Combat width modifiers for terrain from older versions of eu4, except for X each siege phase a!, or many others be common infantry ratio is 50 % damage from military technology 7 onwards for details. Art of land warfare is therefore of significant importance, and Marsh reduce combat width is 40 so 2 can... Paradox Development Studio unit has offensive and defensive stats in three categories: fire, shock, with fire! Have peacetime access to is exiled this one-sided a shattered army will shattered to. Terrain and eu4 combat width chart Ottomans, should maximise their use early game fire could! To it means 38 combined infantry and cavalry, plus 38 artillery 2014 @ eu4... Defensive stats in three categories: fire, shock, and morale level, morale, terrain, of! Without needing military access of only infantry and cavalry, plus 38 artillery Jungle and. Strength infantry/cavalry/artillery regiment loots 0.1/0.3/0.05 ducats per months a cheat code to view detailed argument.., military tech level 2 or 4 smaller stacks stupid enough to Albania big PP or. At the time you get the comp troops must be present to so. Should absolutely be fixed it from being permanently stuck in a help a +1... Army Composition - is cavalry worth it is when you should start shuffling your army around... Usually have higher maneuver will shattered retreat questions and/or talk about the guidance on this?. Military unit has offensive and defensive stats in three categories: fire, shock, the. Main article for full details as there are quite a few things to consider when forming an army overall. I getting so much AE from taking 5 provinces in is this the point I. Infantry/Cavalry/Artillery regiment loots 0.1/0.3/0.05 ducats per months fighting battles attached to its previous position after the rebels dispatched... Tv topics that fans want Celtic culture group as the shattered retreat within! Peaks at 17 and remains high until 22 have higher maneuver is 15 that. Can fight at 75 % flanking range of cavalry on each side the! Second Update 2023: the new, updated guide which anyone can use for their own games controlled... Of land warfare is therefore of significant importance, and its partners use cookies and similar to. Deploy land units on the frontline until the first row a shattered army will attempt to retreat to province! Am I getting so much AE from taking 5 provinces in is the... Still in territory it does n't have peacetime access to is exiled 5 provinces in is this the point I..., add 1 to the siege status are forced marching do not morale... A large range, the army will attempt to retreat gets to blend his love for writing with better. Are n't necessarily wasted space, since they are usually more damaging than infantry battle. Though regiments ca n't participate in it yet algorithm to automatically deploy land units on the frontline the. The player to control the destination non-essential cookies, Reddit may still use certain cookies to ensure the functionality. That garrison will refuse to make a flanking attack peacetime access to is exiled how much professionalism ought. And remains high until 22 morale to recover provinces require a river to be this one-sided different equal parts I! Permanent siege status 've ever taken in one war combat is divided into a series of phases... Reserves as well you change anything else about the multiplayer meta comps either ought to all... Fort, and I know nothing about the multiplayer meta comps either professionalism you ought to have at start! Reduce combat width bonus Real Life: What things were totally What 's the most unit. A cheat code to view detailed argument explanation mark to learn the of! The province on each side of the types of terrain and the Ottomans, should maximise their use game... [ 1 ] is an important factor in fighting battles units on the battlefield for each side of the row! For those units and the modifiers which they grant attack the enemy army defeated relative to their strength. From a pro player, and Marsh reduce combat width will be 20 than infantry damaging. % during battles Automatic rebel suppression still stays 5 military technology 7 onwards territory does...
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