Although the rockets were quite primitive, they had a demoralizing effect on the enemy due to the noise and bursting light. Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission, Press J to jump to the feed. B (King Tiger), Selbstfahrlafette auf VK3001(H) Sturer Emil (Sturer Emil), GER_super_heavy_tank_artillery_equipment_1, SOV_super_heavy_tank_artillery_equipment_1, Super Heavy SP Tank Destroyer (SH. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. However, tungsten is just so rare compared to steel, it may not worth it. Almost 100 soft attack from 2 support companies alone makes me think it's worth it in some cases, Thats pretty much what I was looking for, thanks, Support company. Use this site to mess around with template ideas. [11] They were manufactured at a special facility near the Waltham Abbey Royal Gunpowder Mills beside the River Lea in Essex.[12]. [citation needed], Congreve introduced a standardised formula for the making of gunpowder at Woolwich and introduced mechanical grinding mills to produce powder of uniform size and consistency. i started experimenting with artillery tanks and they seem like very effective really but then i've not really been using armor very often anyway. The rockets were also adapted for the purpose of flares for signalling and battlefield illumination. I saw this clip of Grisha having a gamer moment, and was Press J to jump to the feed. Looking for some opinions and tips on rocket artillery. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Released. If you spot a mistake then you are welcome to fix it. Reddit and its partners use cookies and similar technologies to provide you with a better experience. [7], It has been suggested that Congreve may have adapted iron-cased gunpowder rockets for use by the British military from prototypes created by the Irish nationalist Robert Emmet during Emmet's Rebellion in 1803. By 1943, the soft attack bonus is substantially better, and the downsides are minimized. Although individually these rockets were not accurate, dispersion error became less important when large numbers were fired rapidly in mass attacks. The Mysorean rockets of this period were innovative, chiefly because of the use of iron tubes that tightly packed the gunpowder propellant; this enabled higher thrust and longer range for the missile (up to 2 km range). This is usually not practical with rocket artillery. The development was chiefly the work of Col. (later Sir) William Congreve, son of the Comptroller of the Royal Arsenal, Woolwich, London, who set on a vigorous research and development programme at the Arsenal's laboratory; after development work was complete, the rockets were manufactured in quantity further north, near Waltham Abbey, Essex. v1.11 NSB This thread will no longer be updated. Is there any benefit to continuing to deploy normal artillery once you unlock rocket artillery? They could be fired up to two miles, the range being set by the degree of elevation of the launching frame, although at any range they were fairly inaccurate and had a tendency for premature explosion. Thanks that makes sense, I was just wondering bc I dont think Ive ever used it once. Initially, it is worse, but after you research the rocketry, it becomes better. If you can afford to research the rocketry tech in electronics, then its worth it. Arty2 costs 4 IC per gun, the same as rocket1. Anti-air artillery has a very powerful air attack, allowing it to shoot down enemy aircraft. providing those support capabilities without reducing the division's speed), rather than defense. Making divisions with pure AA OR AT is usually a very bad idea. Rocket missions, how do I fuel 2 different types? The next step is 34+13.6=47.6 compared to 38+11.4=49.4. The battalions are exactly the same, so the difference is entirely in the equipment and the upgrades. Support Companies technology: Technologies that unlock and improve all types of support battalions: Engineers, Reconnaissance, Military Police, Maintenance, Field Hospital, Logistics and Signal companies. Thats a steep cost for most nations, and generally much harsher than the value of the benefit. To illustrate this point, lets assume you have 100% efficiency cap, as well as dispersed+flexible industry techs, for a total of 70% retention. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. FH M.15), 7,5 cm Siderius Model 02/04 (7,5 cm M 02/04), 105mm Schneider M1913 (105mm Schneider 13), Towed Rocket Artillery (Rocket Artillery), Type 4 20 cm Rocket Mortar (Type 4 20 cm), RP-3 High Explosive/General Purpose (RP-3 HE/GP), RP-3 High Explosive/Semi Armor-Piercing (RP-3 HE/SAP), Lewis Mk. Rocket arty has higher soft attack but say goodby to hard attacks completely. This, combined with the higher capacity for sustained fire, makes gun artillery more suitable than rocket artillery for defensive fire. In the Pacific, however, the US Navy made heavy use of rocket artillery on their LSM(R) transports, adding to the already intense bombardment by the guns of heavy warships to soften up Japanese-held islands before the US Marines would land. Create an account to follow your favorite communities and start taking part in conversations. In terms of defence, gun arty is 15/18 while rockets are 12/15, which means in the same 14/4 you're dropping 12 defense to pick up 16 breakthrough at the top end, or you're only gaining 4 or 8 breakthrough without rocket2. However, tungsten is just so rare compared to steel, it may not worth it. You're using a good template for a challenge? ago I find regular line artillery to be better 99% of the time. The next technology step is another +3 to the artillery, and +4.5 to the rockets, for new totals of 30+9=39 compared to 30+4.5=34.5. Equipment is the military hardware needed by units to operate and largely determines their stats. Thus a greater internal pressure was possible, with a resultant greater thrust of the propulsive jet. Create an account to follow your favorite communities and start taking part in conversations. 2019, https://hoi4.paradoxwikis.com/index.php?title=Artillery_technology&oldid=54332, Play http://www.discord.gg/feedbackgaming. [10], The rocket had a "cylindro-conoidal" warhead and was launched in pairs from half troughs on simple metal A-frames. Cookie Notice Rocket Arty is a mass destructive system, which targets an AREA with lots of rockets, QUICKLY versus the pinpoint accuracy of tube artillery . The Soviets might wind up as the only major power with easy access to rubber without risking convoys if they get a nonaggression pact with Japan and so they might want to make a lot of Katyushas. The earliest successful utilization of metal-cylinder rocket artillery is associated with Kingdom of Mysore, South India. Create an account to follow your favorite communities and start taking part in conversations. That's because it will be far easier to produce for you because you're not rich in plain old boring metal that regular artillery requires in large quantities, but you are rich in our lord and savior, the holy tungsten, which is the primary ressource consumbed by rocket artillery. -isn't good at it's own. Light SPGs use 2-4 steel and 1 tungsten, medium SPGs use 2-4 steel and 3 tungsten, but heavy SPGs use 3-5 steel and 3 chromium. Katyushas are useful for being very cheap, hard-hitting, and fast. It gets unlocked by researching technologies and is produced by production lines. What links here; Related changes; Special pages; Printable version; Permanent link; Page information; Ad Space Rocket site. You also might be dumping all available steel into shipbuilding, or maybe you're building a ton of medium tank destroyers that take 4 tungsten per factory. Fire arrows were also used in multiple launch systems and transported via carts. Don't rockets have a ton of breakthrough though? He was told that "the British at Seringapatam had suffered more from the rockets than from the shells or any other weapon used by the enemy". Pros: Lower production cost Less research required More soft attack Lower supply use Doesn't need tungsten Better in forests Only one variant to produce Cons: Lower hardness Uses more fuel Worse in marshes Its so easy yet Am I the Only Person who Does this in an Allied Any idea what might have caused this? A rocket carrying about one pound (~500 gm) of powder could travel almost 1,000 yards (~900 m). -An additional suport company to increase your soft attack and breakthrough. In my mind I want a way to provide that support to the units that need that support without sending it everywhere. In 1408 Duke John the Fearless of Burgundy used 300 incendiary rockets in the Battle of Othe. Frankly, there is no real reason to get it. My recommendation, rocket artillery isn't worth the time and effort to research and produce. Weaker on defense and against armor, though. In one of my latest games as Yugoslavia I used a 9/1 Inf template with sup art and sup rocket art. As for the AT armored cars never used them. The Japanese Imperial Army deployed the naval Type 4 20cm (8in) Rocket Launcher and army Type 4 40cm (16in) Rocket Launcher against the United States Marines and Army troops at Iwo Jima and Okinawa, and United States Army troops during the Battle of Luzon, as well Soviet Red Army troops during Manchuria Campaign, South Sakhalin and Kuril Island Campaign. This makes them better than standard artillery at attacking lightly armored vehicles, like motorized and mechanized infantry, but relatively poor against infantry (though they will still do a serviceable job). Additional bonuses and effects of adding a support company to overall division stats can be seen in the tooltip in the division designer. And what do you get? The range was perhaps up to three-quarters of a mile (more than a kilometre). Tipu Sultan's father Hyder Ali successfully established the powerful Sultanate of Mysore and introduced the first iron-cased metal-cylinder rocket. He could just make more CAS. Rocket launch or alien invasion? The use of war-rockets is well documented in Medieval Europe. Going from arty 2 to arty 3 has a basic 30% retention. rocket artillery has more breakthrough, meaning it's more effective in the offensive side. New comments cannot be posted and votes cannot be cast. I know that rocket artillery costs less steel but more tungsten. If you need more help in regards to using these equipment codes, see our spawning equipment guide, which will teach you the basics of the add_equipment command. I also tend to notice the paras dropped on supply hubs or rails get destroyed before the enemy suffer enough attrition to have a affect. The Congreve rockets are also famous for inspiring the lawyer Francis Scott Key to pen the words the "rockets' red glare" in what became the US National Anthem during the War of 1812. Light SPGs use 2-4 steel and 1 tungsten, medium SPGs use 2-4 steel and 3 tungsten, but heavy SPGs use 3-5 steel and 3 chromium. (a7RIV + 16-35mm f/2.8 GM). Tipu Sultan used them against the larger forces of the East India Company during the Anglo-Mysore Wars, especially during the Battle of Pollilur. (No I will not stop using the 7/2 template Im doing it for a challenge), Rocket artillery gives slightly more soft attack for a slight loss in hard attack, defense, breakthrough, and piercing. The rockets could be of various sizes but usually consisted of a tube of soft hammered iron about 8 inches (20 cm) long and 1.5 to 3 inches (3.8 to 7.6 cm) in diameter, closed at one end and strapped to a shaft of bamboo about 4 ft (1 m) long. its good as a support though. If you've been planning to use artillery of any sort the whole time, you've likely already been producing a lot of the gun artillery and have built up your production efficiency. Anti-Air guns prevents the design from being used as a regular tank, while artillery weapons allow the design to fielded as a Tank or as Self-Propelled Artillery and high-velocity and most regular Cannons allow the choice between Tank or Tank Destroyer role. I have begun finding cool ways to use mechanised units as well as flame tanks and light tanks, so that's cool, but I'd really like to use all the units the game offered, I am paying for them after all! While gun artillery shells are smaller than rockets, the gun itself must be very large to match the range of rockets. New comments cannot be posted and votes cannot be cast. Maybe the USA? Press question mark to learn the rest of the keyboard shortcuts. Especially with the air wings designer enabling further night penalty reductions. The thing is though, I almost never have time to use them, because my campaigns end before I research Rocketry 3. The upside of rocket artillery is that it has better soft attack (and maybe breakthrough?) HOI3-HPP Ran out of fuel with Germany in 1939 by building Today marks the one year anniversary since the release of How can I implement psychological warfare in Polytopia? Their hard attack and piercing capabilities are significantly better than those of standard artillery but inferior to anti-tank, while their soft attack is a fraction of standard artillery. Privacy Policy. [citation needed]. If you dont research all the rocketry tech, then the stats are the same, if not worse. How is rocket artillery is more powerful? Plus by the time you complete significant rocket tech, its either late game or youve already won / lost. You can do it if you want, but you should have a decent stockpile of artillery by that point. I find regular line artillery to be better 99% of the time. A Soviet WWII Katyusha had a rack of 24 rockets, which took only a few seconds to launch; versus a 155 mm howitzer that fires 6-10 rounds a minute with a well trained crew . I think the entire discussion is largely moot though, because either of these artillery are actually rather inefficient in my opinion. Below is a list of conversions for equipment names to equipment codes in Hearts of Iron IV. So, for example: ae 1000 motorized_rocket_equipment_1 The above command would add 1000 Motorized Rocket Artillery to your stockpile. What is it good in? Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. By the late nineteenth century, due to improvements in the power and range of conventional artillery, the use of military rockets declined; they were finally used on a small scale by both sides during the American Civil War. Motorized rocket artillery uses 1 steel and 1 rubber but zero tungsten. Other than that, it's a decent replacement for artillery if you can spare all the research time for all the rocket techs. 9 [deleted] 6 yr. ago Majors have shitloads of tungsten well i'm not sure about Japan Therefore, rockets typically have longer range while the rocket launchers remain small enough to mount on mobile vehicles. Another query I have is, what use have people found for artillery, anti-air and anti-tank tanks? They were particularly effective against cavalry and were hurled into the air, after lighting, or skimmed along the hard dry ground. The Germans also had self-propelled rocket artillery in the form of the Panzerwerfer and Wurfrahmen 40 which equipped half-track armoured fighting vehicles. Tank Destroyer), SturmGeschtz auf Fahrgestell Maus (Jagdmaus), GER_super_heavy_tank_destroyer_equipment_1, SOV_super_heavy_tank_destroyer_equipment_1, Sonderkraftfahrzeug 251/20 (Sd.Kfz. Maybe a slightly better fit for Infantry designed to hold the line. All rights reserved. I guess you could make an argument for space marines using them, but I'd honestly rather just have an armored division instead. By the time you unlock rocket arty, you'll probably have been making normal arty for a long, long time. Which is better? Its so easy yet Am I the Only Person who Does this in an Allied Any idea what might have caused this? Which will get you, or the AI, t. An unconventional Sherman conversion was the turretless Kilshon ("Trident") that launched an AGM-45 Shrike anti-radiation missile. III DEMS & SBML two-inch mortar, Type 3 Heavy Machine Gun & Type 11 mortar, LSAF Rifle No.1 MkIII (LSAF Rifle No.1 MkIII), LSAF Rifle No.6 MkI (LSAF Rifle No.6 MkI), Electrolux SMLE-CAR (Electrolux SMLE-CAR), Steyr Stutzen M95/30 (Steyr Stutzen M95/30), Schmidt-Rubin M1911 (Schmidt-Rubin M1911), Hispano-Suiza MP43/44 (Hispano-Suiza MP43/44), Labora Fontbernat M38 (Labora Fontbernat M38). Land units with fuel consumption will consume fuel in idle as well, but combat, movement, or training will further increase the consumption. However, I generally stick with meta-adjacent strats, rather than using 40W infantry to attack. I dont find rocket artillery worth it. What are the pros, the cons, uses, and other strategies. This comes in handy when you're just learning the mechanics of the game and want to have fun. Units that deal air attack damage also help to counter enemy air superiority in the strategic region they are located in. The use of rocket artillery dates back to medieval China where devices such as fire arrows were used (albeit mostly as a psychological weapon). And that rocket artillery gets it's soft attacked boosted by rocketry tech. #10 Sohei Sep 4, 2017 @ 12:54am using defence focused generals to buff the breakthrough on tanks instead of soft attack, That night fighter idea sounds really cool, could definitely be useful on strategic bombing and port strikes. Without it you'll struggle to breakthrough enemy lines. He also introduced shot into the payload, which added shrapnel damage to the incendiary capability of the rocket. Then medium AT might be useful. I think the only time was just for fun to see what it would do. For example, with a 14-4 marine template, you would usually add engineers, support artillery, maybe logistics, right? The United States Army built and deployed a small number of turret-mounted T34 Calliope and T40 Whizbang rocket artillery tanks (converted from M4 Sherman medium tanks) in France and Italy. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Rockets are only 2 piercing and 1 hard attack, while the gun artillery is 5 piercing and 2 hard attack. Though it is slightly better than normal arty. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Fuel Usage: How much fuel a unit uses while it is operating. Going from arty2 to rocket1 though would drop you down to 70%, and take 258 days to reach 100% again.
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